Sprite sketch and retrospect
Augh, it’s already a week into October…where did the time go?
So, September has passed, and I feel that I’m at the stage where I can begin creating resources for the game, and hopefully build up a playable version soon. I had to return my portfolio for ACCD’s spring portfolio review, so I spent the end of September preparing my portfolio, creating as many images as I could and putting it all together. It’s all stuff I did for the game, and I’ve already posted it up on my blogspot. Some of it is stuff I’ve already posted, but a lot of it is stuff I was working on up til the deadline, and haven’t put up here. To avoid being redundant, I won’t be posting stuff again here unless it’s relevant to what I want to talk about.
In the last few days, I’ve mainly been sketching out the main movements for the main character. You can see the quality and cleanness of these varies, due to me constantly editing some of them and getting frustrated.
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I used the pencil tool for these. There’s something really nice about sketching stuff with pixel-exactness, as opposed to using the usual brush tool.
