I’m back

Alright, I think I’ve had enough of a break.

It’s been almost a year, and I’m finally at the point that I think I can start posting on this blog again.  In that year, I’ve graduated from high school, been accepted into Art Center College of Design, and have, of course worked on the game.  I don’t actually start school until January 2011, so I have a lot of free time–and what better use of that time than to work on my game? :)

Today, I started sketching up new concepts for the game.  I had a bunch of artwork that I made over the school year for my ACCD portfolio (available on my personal blog, which, to avoid being redundant, I won’t be posting here), though I’ve been spending most of the time since then working on the “game design” portion of the game.  I’ve spent some time over the summer working out game mechanics, item data, and monster stats, and I feel that I’ve gotten to the point that I can go ahead with producing the visual content for the game.  I had originally planned for all the game design docs to be written and finalized by now, but, embarrassingly, I’ve hit a sort of writer’s block.  Thus, I decided to let the writing bit sit, and head straight into drawing.  Hopefully, as I’m working on the content for the game, I’ll come up with more ways to tighten up the game.

I spent most of my time with monster concept art.  I’ve got a bunch of sketches down, but they’re pretty messy.  I’m planning on finishing at least one good picture by tomorrow.

Whew, feels good to be working on this again.

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~ by andrew on August 24, 2010.

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